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Debunking The Modding Theater's Hell in the Pacific Sequel Rumors and Speculations

(PRWeb) February 8, 2007 -- With Electronic Arts next big title in the Medal of Honor Series: "Airborne"; due out in later '2007, speculation continues on whether "The Modding Theater's Hell in the Pacific's" developers will reunite to finish out the initially planned releases slated for the Allied Assault series or, if they will take on an entirely new gaming engine and re-enter completely refreshed in vision, theme, and outlook.

"Currently, it is sort of a rumor and sort of the truth that a sequel may be under development. HitP as you know was created as a modification to EA's Medal of Honor Allied Assault. The game is now four years old and the engine is two generations behind the current market spectrum. While there is still a very strong fan base for MOHAA, further development on that engine would really be a waste of effort since most gamers will be moving forward at this point. With that said, shifting to a new engine has been on a few members minds. Unfortunately, as a team, we can not pick one particular building foundation over the other. This may change when EA releases Airborne; seeing that a few of us have spoken about it being the next sensible game of choice for the mod's continuation," - Eric Boone explained to the MMP Publishing News-Wire.

On the other side of that explanation, there has been another title under development which although transitioned with a lack of maturity, namely the fact that the project has been split down the middle between core-developers and latch personnel, "Shores of Glory" delivers slight promise to individuals awaiting its release, regardless of the inability for the two rival developers (shoresofglory.com/shoresofglory.org) to concur and act in a manner which better reflects the idea behind mod-teams and team-ethics.

Mr. Boone claimed the following about Shores of Glory purporting to be a sequel to The Modding Theater's Hell in the Pacific:

"Shores of Glory could very easily be called an off-shoot of HitP as members from its development team were contributors on HitP. I wouldn't call it a sequel as the team has different leadership and a different vision. HitP was very different from other mod teams. We were a 'community' mod meaning 'anyone' was allowed to join and contribute. We are very pleased that this opportunity enabled members to refine their skills and see what it was like to work in a group environment. One of the core concepts of HitP was to give people the assets to create content for themselves. We wanted people to play the mod but also to create new things with the tools we provided. By using this structure and letting even novice modders get involved, the mod served its main purpose; to promote modding and creative thought throughout the world gaming communities. To see members take what they've learned over the years and apply it to their own projects proves that we did our jobs right. While yes there has been some bickering back and forth concerning Shores of Glory, most of it is nonsense."

We lastly caught-up with Music Author & Composer of The Modding Theater's Hell in the Pacific (Original Soundtrack) Sekrett Scilensce to obtain any final input:

"Ah, yes, where is HitP? Well, it's not dead, and my end is still moving strong as well. I think the decision on where to port the next installment is at a stale-mate for the time being. I was contacted by one of the Shores of Glory developers concerning permission to use audio from HitP-OST; keeping with the initial spirit of what HitP was about, I granted them permission to use the material. The only problem I foresee now is that their mod is very different in terms of look, feel, and game-play. HitP is darker, a bit more surreal and not identical to any Hollywood-like "lackluster" or "adventure-epic" productions. Shores of Glory is very colorful and seems to be based on a lot of daylight island battles; while I know nothing about their final product, I would be concerned with using HitP Audio just for the sake of having content. Something else that seems troublesome is perhaps a recent split between their team and leaders. There seems to be a very hot-tempered environment in that regard. While I am not associated with SoG due to prior commitments and obligations, I cannot say that the current atmosphere would inspire me to jump in and produce content for either developer. As always though, I wish the two SoG projects the best of luck and hope to see them out on the market soon."

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This press release has been reprinted from PRWEB per the terms and conditions of the copyright notice.


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